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FortressOne Sydney Staging (1ms)

Map: 2fort5r
Players: 0/24
sydney.fortressone.org:27510
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Map: 2fort5r
Players: 0/24
sydney.fortressone.org:27500
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skial.com | 2FORT+ | AU B4B4B4B4B4 (1ms)

Map: ctf_2fort
Players: 14/32
91.216.250.193:27015

jumpacademy.tf | Dedicated Rotation [92:33] | S2-D2 | AU (9ms)

Map: jump_academy_classic
Players: 7/32
103.152.197.20:27015

B4: kiwi caravan! Doublecross AUS (14ms)

Map: ctf_doublecross
Players: 5/24
51.161.153.190:27015

Engineer Fortress [Australia] || (One Thousand Uncles) (10ms)

Map: pl_upward
Players: 0/65
103.1.213.78:27500

July 2004
Toules TF Lesson #1

27-Jul-2004
It has come to my attention that certain people are in need of some help so that they will not cry themselves to sleep over difficult to do TF moves. As such, I bring to you a new part of the PnP site:" Toules TF lessons". In these lessons I will show how to pull of extremely difficult TF moves.
Today we start this off with Toules TF lesson #1, How to exit the bam4 spawn when there is a nail near the spawn. I've recently learnt that some people find this difficult so I have created a some short demos to assist.
demo 1a: how to exit bam4 spawn without being injured
demo 1b: how NOT to exit the bam4 spawn
Toules TF Lessons : preventing tears and game destruction (tm)
it keeps-a-comin...

27-Jul-2004
PnP still carving up the field but thats nothing new.. what is new is this wicked sound byte I put together in the spirit of PnP and Teamfortress..
>> tfunity.mp3 (1.7mb)
This just in...

14-Jul-2004
PnP lovers and haters...There's another TFL in the mix! Sure, its like 6 months away, but what better time to get excited about it than now??!!
visit http://qwtf.ausfortress.com/tfl/
Word off the street is there's going to be some wicked comps like...
- What teddy bear can seem like the toughest tf man in real life
- "This is my hot girlfriend"
- Which loud mouthes say the least in real life(oh shit this is probably me)
Personally, I've got my eyes set on winning the "Who can rally up the most support for TFL" comp.
Most Dedicated Newcomer Award

13-Jul-2004
This month, the most dedicated newcomer award goes to...
Dat dun na naaaa (drum roll style)
"Pestilence"
PHWOAR!!!!!
He's already a carve machine with only 2 months of playing the game AND, in a personal interview, Pestilence stated "I'd rather get in there and confuse the enemy defense, for the sake of my teammates getting the flag, than get frags".
What a teamplayer! I think a lot of us could take a page out of this ledgends book. Well done man, you deserve this trophy.
its a pick-up-game!

13-Jul-2004
Back in the day, on the way to the corner store, after the pocket money was spent, sugared up on the highs of those times... we came up with things to do.
Someone started throwing a ball. Before long, youngsters from all around gathered...
"Can we join in?"
"SURE!"
After a while, there was enough to make Teams! There was a group consensus and even teams were made. If not, there was a quick discussion and the teams changed. Why? Because it was best for the good of all.
If a team was unfair, mates obviously left and the high energy intensity of a great battle, full of diversity and excitement would decrease.
Players quit because things became boring. If the game didn't change to suit the needs of everyone, mates went home. Players also quit when there wasn't a true feeling of unity amongst everyone playing.
Did you ever like playing the guys who loved to play to wipe you out? To tackle you down with aggression? Who played because they liked to see their mates laugh when they did something to really 'own' someone or the other side?
You know I'm relating this to TF don't you?
Games last longer when the overall dominating energy of the field is 'enjoyment for all through quality teamplay'.
Remember how you used to try and not think about time as much as possible before school class began or before mum came to pick you up from your best mates? The feeling of 'lacking time' is fucked. Don't worry about waiting for a pug to begin. A pick-up-game wouldn't stop.
We're all digital spoilt. Too many ovals. To many heros wanting to be leaders. Not enough realtime group consensus. Your playing in a game where 2 guys are getting tackled by bullies on the side of the field and everyone else is too busy mashing each other up to notice. PHWOAT
The way pickup games work is like this... You can trust me. Ledgends don't write often but when they do they write ledgends.
People play on a field. People come and people leave. Nobody has time to worry about getting a 'perfect side'. Nobody waits until 8:00am on the handball courts because bill and ted only arrive to school then. You've been there since 7:30 with billly bob!
Hey look, Old mate wants to play. They invite Old mate over and he joins in. Old mate invites his mates and before long you've got a whole crew of Old mates.
Do Old mates need to stop and start having meetings in order to find a balance amongst each other in a game?
When a game continues forever, there is no concern for frags. What the focus becomes is the memory you're left with. What creates memory is an interaction. A bond. This is truth. The moment where you felt connection on the field with an Old mate. A sequence well peformed.
A proud team moment well assisted and supported with full enthusiasm is the goal of TF. These moments happen spontaneously. They happen because chaos is allowed and instinctive battle spirit runs free.
Enjoy :)
OZTF Round 3 – PnP v Cfz

12-Jul-2004
Like Sandz in the hourglass so are the days of OZTF.
With the OZTF competition moving as fast as icebergs, we last night played CFZ in a suprisingly enjoyable game. The selected maps were TF2K (ours) and Mbasesr (theirs). Iâve uploaded MVDâs with links over in the wars section. We only had 7 PnP online so were strengthened by _FLiP_ from clan NFI.
TF2K: PnP win 110-30
pipes: Don steps: Zoom cy: Marsh eng: Zut att: Sold, bliP, _FLiP_, Toules
Things went pretty well on TF2K, with some early caps getting us underway. Our def was pretty solid with some innovative engineering from Zut. Our attack seemed to do pretty well without Bernard, due to the impact of _FLiP_ as he mauled the CFZ defence.
Mbasesr: PnP win 50-30
pipes:zut fr:don rr:marsh/zoom att: Sold, bliP, _FLiP_, Toules
Mbasesr started well with PnP getting off to an early lead of 10-0, then like everything this OZTF season, something went wrong. The flag decided that it was too good for its home and fell off the map.
We restarted and kept playing with a shorter time limit. Don and Zut decided they try some ânew defâ of hwguy and tunnel piping or something, because they were bored. CFZ did very well in defence to hold off our attack. Their attack also seemed to be doing a good job at moving our flag. As soon as we capped CFZ seemed to cap 20 seconds later, but PnP were eventually able to get a cap or so ahead and hold Cfz off.
Special thanks to DDinkums for spectating our match, knowing we were being watched by you made all 16 players rise to the next level.
GG CFZ.
MVD uploadage

8-Jul-2004
I've uploaded some of the demos for our recent OZTF games over in the wars section. In the future I'll be uploading the MVDS to the same place as games are played.
PnP Slams Salary Cap as one of our greats departs

4-Jul-2004
A sad day for PnP as one of our longest serving members has had to be let go due to salary restrictions enforced by the OzTF Administration. Sandz disapointed by the decision decided to delete the OzTF website and make outragous attacks on a former team mate Bern. It's believed Berns multi million dollar contract is what lead sandz to be squeezed out. We wish all the best for Sandz in Team FP for the season.
June 2004
OZTF admin possibilities

28-Jun-2004
There are lots of dramas in OZTF, with one of the major topics being the way the OZTF admins are making decisions regarding suspensions and other issues. People are crying about the make up of the admin team. This season is very different to others, with a representative from each clan having a position. There has been a bit of talk about the effectiveness of this structure. I thought I would analyse some of the alternatives if particular people were running the competition on their own.
If Masschino was running OZTF â The map list would be very limited if the Crown Prince of HC was running the competition. Every team would have to play HC * 2 every week and the official drink of OZTF would be Kahlua. You would be banned if you did not use a FRJ script at least 3 times every run. The rules would be drastically shortened and would revolve around the golden rule: âTo behave in the way a normal 2K gamer would and should behaveâ.
If Haze was running OZTF â Points for games will be rewarded based on how gay a person can be in the game. Full points would only be awarded to a team that successfully destroyed a game with gay tactics. A review board would be setup with the most influential gay members of the OZTF community to decide how effective a clan has been in destroying a game. There would be the possibility of extra points being awarded for destroying other games you are not involved in through ping flooding or port scanning.
If Donaldo was running OZTF â TF games would not actually be played, with points being awarded based on the clanâs knowledge of anime. Non-asian based clans would be given handicaps, allowing them to compete on a level playing field with their more knowledgable asian counterparts. Points would be awarded based on questions devised by a team of anime experts, with particular emphasis on the latest Naruto episodes.
If DP was running OZTF â In a normal OZTF round there wouldnât actually be any games played. Games would only be played if it was found that there was little to argue about. A crisis board would be the glue of this competition, and would decide when games needed to be played to maintain high quality arguments. These results of these games would not have points implications because points would only be given on the ability to argue a point. The ability to argue semantics and minor details will be the focus of all clans competing. The other clans would battle it out for 2nd 3rd and 4th because 1st would already be taken by DPâs clan, because he is always correct.
If Husk was running OZTF â Games would be played in a very similar fashion with a slight twist. Extra points would be awarded for a successful new identity change. To receive the maximum amount of points the story would have to revolve around a Deathmatcher who nobody has heard of taking up TF and owning from day one.
If Twist was running OZTF â The winner of games would not be an important factor in awarding points. Instead a TFDE review board would watch the MVD of every competition game and decide which team was more spectacular in playing the game. The team that has the most footage that can be used in TFDE will be declared the winner. Thus, the deciding factor for points would be the ability of clans to do triple midairs, midair flag takes and other spectacular feats. However, a clan who was rumoured to have performed a âTFDE moveâ which was not recorded, will automatically be stripped of all points and suspended indefinitely from the competition. The rules would be altered slightly to force all clans to use teamspeak and record them talking and planning their âpwnage movesâ. Rules would also have a table with degrees of difficulty of all these âpwnage movesâ to help the assessment of awarding points.
IF ABC was running OZTF â Games would not be played and points would be awarded based on the quality of the English used by clans. The rules would be modified to force the use of full sentences, correct use of grammar (especially full stops) and appropriate capitalisation. To gain full points a clan would have to demonstrate their mastery of punctuation. The three maps that could be chosen are HTML, IRC, or .doc. People using spell checkers and dicitionary.com would be dealt with harshly if caught.
IF Jin was running OZTF â Points would be based on which clan had the individual with the highest fragcount at the end of the game. The team with the best fraghunter would be the team that would dominate OZTF. Extra points would also be awarded for clans that develop new TF terms to describe common game situations e.g. âStagnationâ when the flag is stuck around the h4rdcore lifts.
IF Stack was running OZTF â Points would be based evenly on the result of fixtures and the quality of the match report after the game. Rules would be altered to ban all classes other than engineer and require that all players use a 500 ping. Clans would also have the opportunity to gain bonus points by writing essays. However, if essays were not over 1500 words or were not written at a certain quality level decided by Keith, points would be deducted. Clans in OZTF would therefore need to posses a quality journalist in their ranks to have any chance of finishing in a top four position.
IF B333 was running OZTF - Points would be awarded only for clans that demonstrate an ability to talk about stuff they know nothing about. Any clan that actually plays TF and has some knowledge of the game will immediately be suspended. To win under a B333 regime, a clan would have to work a fine balance between suggesting stupid shit that nobody cares about whilst not actually playing TF. If a person disagreed with something B333 said they would immediately be suspended and branded as âjumping on a b333 hate bandwagonâ.
If anyone from FV was running OZTF - All non alternative maps would automatically be banned from the competition. Client restrictions will be abandoned all together, and coding your own client would be a pre-requisite to entry. If clans do not have the ability to code their own clients or cheat tools they will not be allowed entry into the competition. Any player caught playing with a âstandard clientâ would be suspended indefinitely. No restrictions would be placed on what would be allowed in clients, with the eventual winner of OZTF likely to be the clan that has the best ability to code.
If Sandz was running OZTF â It would be exactly the same as it is now, seeing as he has done almost everything over the last four seasons.
Whilst some of my predictions may be very slightly exaggerated, the moral of the story is that whilst the current admin board may not be perfect, it is far better than some other possibilites.
PnP v FV Round 2 OZTF / Ramble

22-Jun-2004
On Sunday we played our 2nd game for OZTF against FV. We chose h4rdcore, they chose Blitzkreig2.
Blitzkrieg2: FV win 100-90
We started badly thanks to Marsh doing his usual AFK trick, with nobody noticing until the game had begun. We had seven players for about 10 minutes and started from behind. Even when Marsh woke up it screwed us over because he was meant to pipe but ended up attacking. This threw our attack strategy out, having two normal defenders attacking a map that takes a lot of teamwork. Anyway, somehow we managed to stay cap for cap until the last 5 minutes but ended up going down by a cap. From what Iâve seen our defence seemed pretty ordinary, with FV seemingly capping very quickly as soon as the flag was down. This was contrasted with FVâs defence that had more ease holding the flag away from the flagroom than actually in it.
H4rdcore PnP win 240-110
H4rdcore was pretty even in the opening few minutes with both teamâs defence seemingly dominating the attack. Bernard injected like Plath off the Bench for HC, after missing Blitz. I thought we were in for a close one but we managed to arse a few early caps. The changing point seemed to be a few lift caps that allowed us to build a healthy lead. FVâs defence was a lot better than scoreline might suggest. Our defence did a good job at containing the ferocious power of Akbal.
We were under the impression FV had chosen 2f5r and were only informed of their new choice on Sunday, which was annoying. I donât think this done to gain an advantage or anything but itâs just handy to know whatâs going on. This happened to us against J too so its think the OZTF admins should get a rule going about when maps need to be decided.
To me the OZTF comp at the moment is very fucked up with little things like this map shit. Then you got slightly bigger annoyance such as fakenicking sluts. And finally you have the real gay shit going on like ping flooding, which makes me wonder why people bother. The season has only been going for 2 games and Iâm already over it. All these things are taking away from the good matches that we have so far been involved in. Even last night, all the drama/talk was about one of our players stupidly accusing Nite of spec cheating when he was in the server piping at the time. Whilst all these items are very different in nature and gayness, all have something in common. The people involved in them donât think about what they are doing and then seem to regret their actions later.
I would of thought that with TF being 6 or 7 years old that weâd have people who still play because itâs a good game. People were saying that it was amazing some of my predictions were coming true so early on. Well it isnât really, with number of morons that seem to play this game and forming predictions with this knowledge in mind the same lame behaviour seems to be never ending.
Anyways, I enjoyed the game FV (even if it doesnât sound like it!), hopefully weâll see more focus on the actual games and not the stuff surrounding it in the next few rounds.
Fraghunting- the death of a team game

18-Jun-2004
Over the past few months it seems that many defenders seem to care more about the number of frags they get than the effect they have on containing attackers. This is something that has steadily become a problem in the last few years. It is having an effect on the number of people who want to defend and limiting peopleâs enjoyment of the game. Fraghunting happens on both attack and defense but I will concentrate on the defense side because it seems to happen more frequently on defense.
âIn TeamFortress these stats do not carry any real weight, stats are biased against offense and do not really indicate "how good a player isâ.
This quote is from the TF Done Easy site, which was run by Cannibal. Whenever Cann did stats this line would always be at the top. I think this statement has been forgotten and can partially explain why we fraghunting is spreading.
I know it really annoys a lot of defenders who rightfully care about preventing caps rather than maximising their frag count. Iâve talked to a few people who even refuse to defend with particular fraghunters because defending with them is just too frustrating.
There is a clear distinction between fragstealing and fraghunting as pointed out to me by the creator of TF terms such as âstagnationâ.
Fragstealing vs Fraghunting
Fragstealing occurs where a defender may get the attacker down to low health and then another defender comes in with a rocket or shotty to kill the person. Many of the best defenders do this, but the majority do it to quickly kill the attacker and help out their teammate. I see a lot of people crying about this in regards to Zut and Grey, when in reality it is a way of quickly killing the enemy and protecting team mates. The effect of this is that the attacker is killed half a second quicker and often means the attacker canât get a gren out in time to kill the defender.
Fraghunting on the other hand is about maximising your own frags and often leads to teamkills, damaging your own defence and more caps for the other team. Even if the fraghunter does not kill his teammates, he often takes off all their health and armour and makes them easy bait for attackers. Fraghunters generally show little respect for teammates and will do anything to see another frag appear in their stats at the end of the game.
Observations of Fraghunting
You might still fail to see the distinction between these two types of things so Iâll give you some examples of classic fraghunting behaviour.
1. Ignoring the flag runner or more lethal attackers so the fraghunter can get an easy kill. An example of this is where a defender ignores a scout with the flag because they have their attention on someone else who is close to dying. This is one of the funniest things Iâve seen when attacking because it means the scout can escape quickly whilst his dead teammate laughs at the stupidity of the defence.
2. A fraghunter gladly killing four teammates for the sake of one frag. I heard people whinge about this on h4rdcore but didnât realise how annoying it was until I experienced it first hand when defending in a pug. Fraghunters donât care or deny the effect this action has on their team. Again itâs pretty funny to just waltz into the lobby in h4rdcore and steal the enemy flag after a fraghunter has killed everyone one of his teammates.
3. Defenders playing totally different positions to get frags and opening holes for attackers. The classic example of this is when defending attacking h4rdcore and you see the 2 soldier defenders fighting it out for the frag of the half dead guy at one of the lifts. The funny bit is what follows, when three attackers come down the opposite lift and own both lift defenders.
4. People typing showfrags or stopping to check stats during important games. I was spectating an OZTF game the other day and saw a defender of the team losing type âshowfragsâ to check out their frags. To me this means the defender isnât really thinking about the game, and that canât be good for the team!
Why Do People Fraghunt?
I think the reason for fraghunting is because everyone reads stats after the game and are under the impression others will think they âownâ if they top the frags. From an attacking point of view, often the best defenders are the ones who do something smart and end up with not many frags because of their actions e.g. locking down an entry and forcing people to go other ways.
Iâve seen so many occasions of people crying after a game about someone defending style. Then the fraghunters excuse is âer look at the stats see I ownedâ. This excuse has no validity if you killed and injured teammates non-stop for 35 minutes!
The stupid thing is whilst this excuse is often used, it seems that most people seem to believe it. People need to start to understand that a good defender isnât someone who kills the most enemies but screws their whole team in doing it.
Why is Fraghunting Suddenly Such a Problem?
There have always been those who care more about frags than teamplay but itâs getting beyond a joke. So why is this all of a sudden a problem?
- OZTF (the mod) and fuhquake now have stats functions built in that allow people to check their stats during games. Whilst I think these are good features it seems that availability of stats could be something that is fuelling fraghunting behaviour.
- Perception that stats = best player. This perception is stronger now that it ever has been. You see people after games saying âphwoar you got 100 fragsâ whereas you donât see these people saying âphwoar you locked down that position all gameâ.
Is Fraghunting Going To End?
I canât really see any solution to this ending unless people start to become more aware of how annoying fraghunting is for everyone else. The fact that well known defenders refuse to defend with some fraghunting defenders shows how bad it has become.
I think the only way to at least reduce this in games is to bring awareness to how bad fraghunting is for teammates. If getting rid of fraghunting was a function of the number of words in a post then fraghunting would stop immediately! Unfortunately this isnât the case, so I have no idea if anything can be done about it.
Comments and thoughts
As you can see the new PnP page has comments thanks to Zoom. As I attack most games I donât know as much about fraghunting as many of you seasoned defenders. So, Iâd like to hear your comments and in particular, highlight who you think are the worst three offenders. You never know, if people are shamed they may change their ways!
10 things that will happen this OZTF season

12-Jun-2004
Iâve already posted some of my predictions about where I think teams might end up by the end of the season. However, I did not outline the way these events will unfold. Below are 10 things that you can expect to happen in the upcoming season.
#10 Sin will win a game with a lift cap and bask in the glory
OK, so there is no chance at all of this happening, but I thought it deserved inclusion.
#9 A clan will pull off an upset victory
My money is on AP to beat someone on h4rdcore. They will probably have six chances at this upset if last seasonâs map choices are any indication. There will probably be a few other upsets if people bother picking alternative maps. XF used to lose Canalzone every time they played it and I wouldnât be surprised to see J become the âmodern XFâ if people bother to choose Canalzone against them.
#8 Someoneâs dark past will be uncovered
This prestigious category includes weird actions and name changing guys. The weird actions part has no doubt been covered by Oops and his photography skills. People changing nicks and being found out a few weeks later seems to be happening a lot these days eg. Shock - Kicker, Flesh- Zut, Huskarl- Hava. I donât think there is much chance of an Oops incident this season but can definitely see the Huskarl card changing hands.
#7 Some clown will continue talking on OZTF forums when they donât even play TF and/or have no idea what they are talking about.
Beee being an annoyance to everyone in the TF community is a constant that is only rivalled by the sun rising every morning. I have no doubt he will continue to post crap that nobody could care less about. I think we could see the emergence of a new Beee in the next season. They may not have the same power to annoy, but will stake a solid claim as the new Beee of OZTF.
#6 A clan will have the same map picked against them every week and lose every week
Last season it was AP and H4rdcore, but I donât think this will necessarily happen again. The time before that it was XF losing on Canalzone whenever they played it. I think AP might get the season off and we will see some other clan playing a lot of one map. Some of the top clans might be found vulnerable to some less played maps if people bother picking them.
#5 A clan will do something lame and claim there is no rule against it.
Always happens without fail, last season it was A and holding the ball in the spawn on Spaz. I think it was FV crying about detpacks on 2night2 against J the season before. The chasing and concing sooking also happens every season. People get so emotional about this category that they make short movies about it! The smart money has to go on A to keep this type of activity occurring.
#4 Some dispute about playing rules will come up and dominate forums
The OZTF forums will eventually become polluted with a thread on rules. Every season someone starts a thread about something thatâs wrong with TF at the moment and there are 500 replies from both sides. The most annoying one was DA and his fullbright skins, followed closely by DA and the need to remove forward rocketjump. Last season it was Hwguy attack, which has been resolved a lot more quickly than other issues in the past.
#3 One clan will die by the end of the season
This seems to happen to both new and old clans (KwK, XF, 4R, FX, etc.). With not a lot of new people coming into TF this will unfortunately probably happen again this season.
#2 Some well known player will leave a clan to join another at finals time (more than likely to PnP)
This pretty much goes without saying as every single season there is some blow up over somebody else joining around finals time. I think back to Kodiak, Zut, Marsh (when he dogged XF a day before the final) and see that this is a regular occurrence. Kodiak was probably the most successful in this category because he managed to stop the grand final happening when he joined PnP because FV were scared of him! Probably not as likely to happen this season because PnP are running out of players to poach.
#1 Some controversy involving Sandz
It just wouldnât be an OZTF season if Sandz werenât involved in something controversial! Whether it is kicking players, deleting web sites or some other event he will be sure to leave his mark. People often forget the effort heâs gone to in starting and running OZTF over the years, so heâs entitled to do something silly now and then!
OZTF Round 1 vs J

7-Jun-2004
Yesterday we played our first game of OZTF vs J on well6 (our choice) and tf2k (not ours). Iâve uploaded demos to CHTV website here. We were kind enough to let Macca (aka Kloin, Kolin) to play and J were dodgy and fakenicked Mks as SSJ. The rules say you are allowed to use one slut from the lowest ranked team and that sluts must use their real name and tag. Please donât be gay next time!
Well6 â PnP Victory 30-0
Lineup: water: Don, pipes: Marsh, towers: Zut/Sandz eng: zoom Att:Bern,Sold,Toules
Our defence was really solid and Iâm told our flag hardly moved. Our attack did some nice things but had some ordinary moments too! Bern carved pretty hard so Iâd recommend you watch his POV in the demo. Tonight was the first time weâve used Teamspeak on attack in a competition game and found it helped quite a bit. J were gay when the flag is out. You donât see us making any Pink Panther Movies do you whingers!
TF2K â J Victory 120-100
Lineup: steps: Zut/Don Pipes: Sandz Courtyard: Marsh Attack:Bern,Sold,Blip,Toules
We started off pretty well then fell away mid map due to some good defense from J and some bad luck with Zut suffering a constant 600 ping. Our defense didnât really recover after that as J piled on the caps. Our attack got bogged down a bit when flag was around yard that slowed us down. Fri did pretty well to hold us towards the end when there seemed to be thousands of us around the flagroom. Kolin also played well and midded me too much for my liking.
We got some more good games coming up with a new look FV team our opponents next round. This will no doubt be another close one!
May 2004
short movie madness

28-May-2004
One of my mates wanted to make a short film. Its got me in it, starring as Bobby. Anyways I don't have anywhere to post it other then here. And I'm sure you don't have much better to do if you're checking out this site...so...checkout :)
http://peaceone.ourfreedom.info/
p.s PeaceOne is a hippy.
OZTF Predictions

27-May-2004
It seems another OZTF season is upon us with some new teams and all the old favourites. One thing that always seemed to get people fired up was when people posted their predictions about who would finish where in the competition. Nothing seems to get people more annoyed than someone on their soapbox talking about stuff they are obviously biased about so lets go!
1st PnP
Hard to look past with lots of experience and the addition of Zut to strengthen to the team. I think PnP will get up by the smallest of margins once again this season in an another intense finals series against J. I am also biased and have to say PnP will finish 1st!
Strengths â Attack, addition of Zut, experience in finals
Weaknesses â Defence sometimes Shakey, loss of key players
Opportunities â Zoom returning to his old ways
Threats â Litigation centred on monopolistic behaviour
2nd J
I see J and PnP as pretty much even at the moment, and the end result will come down to circumstances and luck from both teams. They showed they could match it with PnP last season, so this one shouldnât be any different.
Strengths â Solid both on defense and attack.
Weaknesses- Some maps like Canalzone, best team not showing up.
Opportunities- Strong marketing campaign targeting AZN TFers.
Threats â Uni, Basketball taking up 80% of time, anime and immigration issues.
3rd A
The bolters who will finish 3rd this year due to some new recruits and lots of playing time in pugs. Were very ordinary last season, I think it will be different this season. Probably wonât have to the players to push J or PnP in a finals series but can definitely pull of a few upsets.
Strengths â New recruits, most active clan at the moment, addition of Moo!
Weaknesses â Sooky behaviour
Opportunities â No idea
Threats â Lame tactics/ tantrums that affect how well they do in games (we all remember Spaz last season!)
4th CFZ
Biggest question is how they will play without Zut. Still a solid team that could surprise some teams this year.
Strengths- Lots of solid players, Dani leaving can only be a good thing, addition of Sinister into the team.
Weaknesses â Sinâs Nails, defense may suffer without Zut.
Opportunities â Could beat some more fancied clans on less played maps.
Threats â People leaving because Zut isnât there.
5th FV
People will probably be surprised I put FV here. The main reason was the lack of activity from their members. If they become active I can easily see them challenging PnP and J for the top place.
Strengths â Strong defence, experience playing together, strong on non-standard maps like CZ.
Weaknesses â Donât play much outside of OZTF games, inactivity of key players.
Opportunities â Becoming more active would see them right up there for #1.
Threats â Once a Cser, always a Cser
6th AP
AP have always been able to compete well with all clans but seem to have problems getting their strongest team to play consistently. AP always seem to have a decent side on paper but seem to struggle translating this into results.
Strengths â Control of the community, they have the power to influence and dictate the competition through admins, movies and servers, something which should not be taken lightly.
Weaknesses â Loss of Sinâs leadership skills, getting the debutant (Mercury) to play, lack of authority in the print media since Stackâs departure, still recovering from the loss of Spoony.
Opportunities â developing OZTF to meet their own needs, rumours of a FUH move back to AP to develop client advantages over other teams, luring Spoony out of retirement.
Threats âRival media powers stealing market share and influence power.
7th FP
Unfortunately I think FP will struggle this season due to losing almost all of their members. Hopefully they will be able to play all their games without any problems with numbers
Strengths â Desire to play, HB's wallet
Weaknesses â Loss of members, might have problems fielding a team.
Opportunities â New members might bring new skills to FP, A bulldogs style gang rape case involving the 6 previous clans losing their points may give them victory.
Threats â Other clans stealing their players.
8th NFI
One thing NFI has going for it is that _FLiP_ is there leader. Good to see a new clan in the competition. I think they will struggle in their first year to win games but could pull of some upsets against some of the lower ranked teams. Every clan has to start somewhere and they will no doubt improve over the season. Weâve seen CFZ start at this position and move up, so I expect the same of NFI over the longer term.
Strengths â lots of keen members, _FLiP_âs #pants experience
Weaknesses â Farily new and inexperienced players, RBâs drinking habits
Opportunities â As with FP, hopefully new members can join and help them out.
Threats â Other clans stealing their players.
Latest Prices in the market ($1 bet)
OZTF Winner
PnP $1.72
J $2.10
A $13
CFZ $13
FV $22
AP $66
FP $433
NFI $999
Not a lot of value at the top end of the market with PnP and J being heavy favourites. FV seem to present the best value for the punter in the higher end of the market. AP look to be a good long shot, especially with the possibility of picking up players from other clans throughout the season.
Are you a problem Gambler? G-line is unscrambling problem gambling @ 1800 633 635
q4 sex?

9-May-2004
Howdi everyone, just dropen in to say g'day to all u sexy fags out there, Yer.
Was dropen in to find out if pnp is keen. fired up for q4tf or the next tf mod that comes out wheather it be in doom3 of q4. And tear ppl new holes in the new form of tf as we did before? If so sign me up and let the fun begin again.
[PnP]Helmet
Was dropen in to find out if pnp is keen. fired up for q4tf or the next tf mod that comes out wheather it be in doom3 of q4. And tear ppl new holes in the new form of tf as we did before? If so sign me up and let the fun begin again.
[PnP]Helmet
For the fun of it...

1-May-2004
Enjoy another recording by Moi... A bit of biased commentary for y'all to judge me on again :)
pnp_messiah_speakerbox1.mp3
April 2004
Moving On

29-Apr-2004
Iâve already posted what I thought of the OZTF season and how it was probably the best season in terms of getting lots of high quality games played. However no matter how well something went, improvements can always be made! The new OZTF season is due to start in the next few weeks. The following are some of my thoughts as to what I think can be improved in the OZTF website and season to make it even better than last season.
The Website
I believe that Sandz (Nadz), Tones and Twist are working hard on a brand new website. Iâm not sure on its current progress but here are some of my thoughts as to what might make it better than the current one.
1. Columns - Columns mustnât be hidden away because people wonât be bothered reading them. They were the best part of the first site and the weakest part of the latest design. Improved columns is an essential feature for all the budding Keith Stackhouses out there in TF Land! The columns and comments were probably the best part of the original site. Iâd like to see a wide range of people with columns from Noobs to Oldschool. B333 must get a column so that all his thoughts congregate in one area that people can avoid. This will hopefully lead to him talking less in the forums. However, he will be free to talk whatever crap he wants in his column!
2. List of clans on main page â This is really handy for those clans with websites. We had been posting stuff on the PnP website, but people didnât know it was there because there was no link to the site from the front page. I suggest a link to information about the clan including website, players, history etc., which is assessable from the front page.
3. List of players â Itâs too hard keeping up with who is in what clan so it would be handy to have a player list for each clan. This might also help to avoid problems about who is allowed to play in games.
4. Demos and Stats â A page that has all the results visible and a link to the demos and stats for the 2 maps played would be handy. It gets annoying having to wade through all the demos on a server, especially when they are auto-named. I hear that this is currently being looked into in developing the new site, with the possibility of overall season statistics. It would be good if each game played had its own page that had links to demos, stats and comments about the match, so that people doing match reports can do them with all the relevant information already in view.
The Competition
1. Tighter more specific rules - These would address small things such as whose map is played first and what server will be used. These are pretty standard things but can be important. Obviously not all things can be put into rules but clearing up areas of common dispute would help the competition.
2. Disallow different topcolors - Topcolors arenât really used for anything other than detecting spies, so I donât see any reason to allow them. I know some teams have this as a key part of their spy detection. Top colors are easy to turn off so I donât see any problems in implementing this rule.
3. Set dates for finals â The finals were what took the longest to complete and this was probably due to the fact that unlike round games, they did not have deadlines. A solution could be to set a Sunday at the beginning of the season that finals matches will be played on.
4. Qizmo Cams â Over the last few seasons I think we have gotten paranoid about spectators providing an unfair advantage. I think that the OZTF admin team should appoint say 10 people who they think should be given responsibility to run Qizmo cams, so that people can spectate games. Just having admins or Shoutcasters running cams hasnât worked very well from a spectators point of view. Qizmo cams lagging servers isnât really a big deal these days, because almost all servers can handle 4+ spectators with no problems.
5. Use non-solid detpacks as default â Since every server now has OZTF and everyone has gotten use to small changes such as grenade throwing, Pyro and Hwguy changes, I donât think it would be a big adjustment to use non-solid detpacks. Solid detpacks are frustrating to get around and is a no-skill way to slow down the game. The current rule about being able to pass the detpack doesnât address the problem that if you can pass it one in a million times it is legal.
6. Some rule about hwguy attack â I donât know what the rule should be, but I think there should be something to discourage or even ban hwguy attack. Hwguy attack destroys some of the better maps we play, so my opinion is to ban it completely on attack. Obviously people will debate this, but some type of solution needs to be found before the season starts to maintain an enjoyable level of gameplay.
7. Maps â I donât see the point in having some maps like Oppose, Shoop, Dissect, Spaz etc. if they havenât been played in the last year. Nobody plays these maps in pugs, scrims or competition games. If people want to keep these maps in competitions they should try to get them played in pugs. Iâd like to see some new maps such as Turtler being added.
These are just some of my thoughts on what could make the next season and website more enjoyable and easier to use respectively. Iâm sure other people have other ideas that could make the next competition even better than the last!
PnP Dominance

28-Apr-2004
PnP has taken out the 4th season of the OZTF comp.
The final of 3 maps was played on 2night2, after about 3 weeks of J refusing to play us they finally decided to.
Scores ended up 20-10. Although gayness was bound to happen with duck on 2n2, was still one of the best games ive been involved in for quite a while!
You can find MVD of the game here and shoutcast here.
GG J.
PnP will soon take on oztf all-stars in a 2 or 3 game series so should be some quality games coming up.

OANED

28-Apr-2004
[ clanpnp.com ]



Since the dawn of the internet, no clan website has rivaled our supremacy. We are the oldest, the most victorious, and the greatest—our dominance is unquestioned, our legacy unrivaled. Now and forever, we reign as the titans of the digital realm!
Clan PnP – Established in the Stone Age of Gaming, Still Rocking On!
[ PnP Player Spy ]
[ Hall of Fame ]
[PnP]ABC |
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[PnP]Ace |
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[PnP]Adix |
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[PnP]Arc |
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[PnP]Asmo |
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[PnP]Azrael |
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[PnP]BabyXeon |
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[PnP]Bangers |
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[PnP]Bern |
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[PnP]Berserker |
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[PnP]Big D |
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[PnP]bliP |
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[PnP]Buckwheat |
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[PnP]Buttslut |
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[PnP]Cann |
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[PnP]Chino |
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[PnP]Coolmody |
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[PnP]Covert |
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[PnP]Cyberdemon |
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[PnP]DigitalJedi |
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[PnP]Donaldo |
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[PnP]EMHAITCH |
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[PnP]eWAt |
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[PnP]Excess |
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[PnP]Fat Boy |
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[PnP]Fluffle Bunny |
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[PnP]Fruit |
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[PnP]Fuzzy |
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[PnP]Gak Man |
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[PnP]Gascar |
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[PnP]GiJoe |
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[PnP]Goten |
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[PnP]Grim Reaper |
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[PnP]Haggas |
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[PnP]Haze |
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[PnP]Helmet |
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[PnP]hj |
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[PnP]Ishy |
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[PnP]Jimmy |
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[PnP]jin |
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[PnP]Kariya |
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[PnP]Kinnear |
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[PnP]Kizmet |
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[PnP]Kodiak |
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[PnP]Kriso |
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[PnP]Leviath |
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[PnP]MaC |
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[PnP]MadMike |
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[PnP]Mailman |
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[PnP]marks |
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[PnP]Marsh |
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[PnP]Meks |
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[PnP]Messiah |
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[PnP]Minbari |
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[PnP]Mr Poo |
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[PnP]Nem |
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[PnP]Nevermind |
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[PnP]Novate |
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[PnP]oops |
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[PnP]Pandan |
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[PnP]PhantomLord |
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[PnP]Phatmike |
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[PnP]Punker |
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[PnP]Raptor |
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[PnP]Raver |
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[PnP]Reactor |
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[PnP]rec |
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[PnP]Renwald |
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[PnP]Rocco |
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[PnP]Sandz |
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[PnP]Scarecrow |
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[PnP]Schuey |
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[PnP]Seano |
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[PnP]Shadow |
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[PnP]shenkz |
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[PnP]Shivan |
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[PnP]SilverFox |
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[PnP]Sinister |
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[PnP]Slappa |
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[PnP]SLA_YER |
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[PnP]Sold |
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[PnP]Souless |
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[PnP]Teddy |
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[PnP]The Governor |
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[PnP]Tigs |
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[PnP]tod |
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[PnP]Tom |
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[PnP]Tommyboy |
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[PnP]Toules |
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[PnP]Trashpak |
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[PnP]twisted |
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[PnP]Valtiel |
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[PnP]Venture |
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[PnP]Venus |
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[PnP]Vinnie |
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[PnP]Vlad |
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[PnP]Xzi |
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[PnP]Zinya |
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[PnP]Zoom |
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[PnP]zut |
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