[ clanpnp.com ]
28
years
10
months
09
days
Since the dawn of the internet, no clan has rivaled our supremacy. We are the oldest, the most victorious, and the greatest—our dominance is unquestioned, our legacy unrivaled. Now and forever, we reign as the titans of the digital realm!
Clan PnP – Established in the Stone Age of Gaming, Still Rocking On!
[ Hall of Fame ]
[PnP]ABCQuakeWorld Team Fortress
[PnP]AceTeam Fortress 2
[PnP]AdixQuakeWorld Team FortressQuake 3 FortressCounter-StrikeRocket Arena 3
[PnP]ArcTeam Fortress 2
[PnP]AsmoTeam Fortress 2
[PnP]AzraelQuakeWorld Team Fortress
[PnP]BabyXeonQuakeWorld Team Fortress
[PnP]BangersQuakeWorld Team FortressQuake 3 Fortress
[PnP]BernQuakeWorld Team Fortress
[PnP]BerserkerTeam Fortress 2
[PnP]Big DQuakeWorld Team Fortress
[PnP]bliPQuakeWorld Team FortressQuake 3 FortressTeam Fortress 2
[PnP]BuckwheatQuakeWorld Team Fortress
[PnP]ButtslutQuakeWorld Team Fortress
[PnP]CannQuakeWorld Team Fortress
[PnP]ChinoQuakeWorld Team FortressQuake 3 FortressCounter-StrikeTeam Fortress 2Rocket Arena 3
[PnP]CoolmodyQuakeWorld Team Fortress
[PnP]CovertQuake 3 Fortress
[PnP]CyberdemonQuakeWorld Team Fortress
[PnP]DigitalJediQuakeWorld Team Fortress
[PnP]DonaldoQuakeWorld Team FortressQuake 3 FortressTeam Fortress 2
[PnP]EMHAITCHQuakeWorld Team FortressQuake 3 FortressRocket Arena 3
[PnP]eWAtQuakeWorld Team FortressCounter-Strike
[PnP]ExcessQuakeWorld Team FortressCounter-Strike
[PnP]Fat BoyQuakeWorld Team FortressQuake 3 FortressCounter-StrikeRocket Arena 3
[PnP]Fluffle BunnyQuakeWorld Team Fortress
[PnP]FruitTeam Fortress 2
[PnP]FuzzyTeam Fortress 2
[PnP]Gak ManQuakeWorld Team FortressQuake 3 FortressCounter-StrikeRocket Arena 3
[PnP]GascarQuakeWorld Team Fortress
[PnP]GiJoeQuakeWorld Team Fortress
[PnP]GotenTeam Fortress 2
[PnP]Grim ReaperQuakeWorld Team Fortress
[PnP]HaggasQuakeWorld Team Fortress
[PnP]HazeTeam Fortress 2
[PnP]HelmetQuakeWorld Team FortressQuake 3 FortressCounter-StrikeRocket Arena 3
[PnP]hjTeam Fortress 2
[PnP]IshyTeam Fortress 2
[PnP]JimmyTeam Fortress 2
[PnP]jinQuakeWorld Team FortressQuake 3 FortressTeam Fortress 2
[PnP]KariyaQuakeWorld Team Fortress
[PnP]KinnearTeam Fortress 2
[PnP]KizmetQuakeWorld Team Fortress
[PnP]KodiakQuakeWorld Team FortressQuake 3 FortressTeam Fortress 2
[PnP]KrisoTeam Fortress 2
[PnP]LeviathQuakeWorld Team FortressQuake 3 FortressCounter-StrikeRocket Arena 3
[PnP]MaCQuakeWorld Team Fortress
[PnP]MadMikeQuakeWorld Team FortressQuake 3 FortressCounter-StrikeTeam Fortress 2Rocket Arena 3
[PnP]MailmanQuakeWorld Team Fortress
[PnP]marksQuakeWorld Team Fortress
[PnP]MarshQuakeWorld Team FortressQuake 3 Fortress
[PnP]MeksCounter-Strike
[PnP]MessiahQuakeWorld Team FortressQuake 3 FortressCounter-StrikeTeam Fortress 2Rocket Arena 3
[PnP]MinbariQuakeWorld Team FortressQuake 3 FortressCounter-StrikeTeam Fortress 2
[PnP]Mr PooQuakeWorld Team FortressQuake 3 Fortress
[PnP]NemQuakeWorld Team Fortress
[PnP]NevermindTeam Fortress 2
[PnP]NovateTeam Fortress 2
[PnP]oopsQuakeWorld Team FortressTeam Fortress 2
[PnP]PandanTeam Fortress 2
[PnP]PhantomLordQuakeWorld Team Fortress
[PnP]PhatmikeQuake 3 FortressRocket Arena 3
[PnP]PunkerTeam Fortress 2
[PnP]RaptorQuakeWorld Team Fortress
[PnP]RaverQuakeWorld Team FortressCounter-StrikeTeam Fortress 2Rocket Arena 3
[PnP]ReactorTeam Fortress 2
[PnP]recTeam Fortress 2
[PnP]RenwaldQuakeWorld Team Fortress
[PnP]RoccoQuakeWorld Team Fortress
[PnP]SandzQuakeWorld Team FortressQuake 3 Fortress
[PnP]ScarecrowQuake 3 Fortress
[PnP]SchueyTeam Fortress 2
[PnP]SeanoQuakeWorld Team Fortress
[PnP]ShadowQuakeWorld Team Fortress
[PnP]shenkzTeam Fortress 2
[PnP]ShivanQuake 3 FortressTeam Fortress 2
[PnP]SilverFoxQuakeWorld Team Fortress
[PnP]SinisterQuakeWorld Team Fortress
[PnP]SlappaQuakeWorld Team FortressQuake 3 FortressCounter-StrikeTeam Fortress 2Rocket Arena 3
[PnP]SLA_YERQuakeWorld Team Fortress
[PnP]SoldQuakeWorld Team FortressQuake 3 FortressTeam Fortress 2
[PnP]SoulessQuakeWorld Team Fortress
[PnP]TeddyTeam Fortress 2
[PnP]The GovernorTeam Fortress 2
[PnP]TigsCounter-Strike
[PnP]todTeam Fortress 2
[PnP]TomTeam Fortress 2
[PnP]TommyboyQuakeWorld Team Fortress
[PnP]ToulesQuakeWorld Team Fortress
[PnP]TrashpakQuakeWorld Team Fortress
[PnP]twistedTeam Fortress 2
[PnP]ValtielTeam Fortress 2
[PnP]VentureQuakeWorld Team Fortress
[PnP]VenusQuakeWorld Team Fortress
[PnP]VinnieQuakeWorld Team Fortress
[PnP]VladQuakeWorld Team FortressQuake 3 Fortress
[PnP]XziQuakeWorld Team FortressQuake 3 FortressTeam Fortress 2
[PnP]ZinyaQuakeWorld Team Fortress
[PnP]ZoomQuakeWorld Team FortressQuake 3 FortressCounter-StrikeTeam Fortress 2
[PnP]zutQuakeWorld Team FortressTeam Fortress 2
The History of Team Fortress & PnP
[ The Birth of Team Fortress: The Mod That Revolutionized Multiplayer FPS Games ]

Released in 1996 as a mod for QuakeWorld, Team Fortress (TF) didn't just change how Quake was played—it revolutionized multiplayer gaming itself. At its peak between 1997 and 1999, QWTF had an estimated 40,000 active players worldwide, making it one of the first major competitive team-based FPS games. It spawned hundreds of clans and leagues globally, laying the groundwork for modern esports and class-based shooters that continue to dominate the industry today.

[ FPS Multiplayer Games Before Team Fortress: The Era of Deathmatch ]

Before Team Fortress, the world of multiplayer first-person shooters (FPS) was primarily centered around deathmatch (DM) and free-for-all (FFA) combat. Games like:

  • Doom (1993) – The first mainstream multiplayer FPS, but limited to simple "kill or be killed" gameplay.
  • Quake (1996) – Introduced true online multiplayer with TCP/IP support, and more fluid movement, but still focused on arena-based fragging.
  • Duke Nukem 3D (1996) – Added some interactive environments, but its multiplayer was mostly an extension of single-player combat.
[ The Rise of PnP ]

PnP formed on the south east coast of Australia in 1997, during a time when going online daily was still considered unusual. Operating on 28k or 33k modems while many clans were establishing themselves from University connections with low pings, PnP faced significant technical disadvantages. Despite this, through determination and keen talent scouting, PnP rose from humble beginnings to become a powerhouse in the competitive scene.

[ Why Team Fortress Was a Breakthrough ]

Instead of following the deathmatch formula, Team Fortress introduced class-based, team-oriented gameplay, creating an entirely new subgenre of shooters.

Class-Based Gameplay: The First of Its Kind

Before TF, everyone in an FPS played the same way—you ran around collecting weapons and armor, and the best aim usually won. Team Fortress introduced unique player classes, each with distinct abilities, weapons, and roles.

The original nine TF classes were:

  • Scout – Fast but weak, ideal for capturing objectives.
  • Sniper – Long-range specialist with headshot potential.
  • Soldier – Heavy firepower with a rocket launcher, good for defense and offense.
  • Demoman – Expert in explosives, capable of setting traps.
  • Medic – Healed teammates and was the backbone of team support.
  • Heavy Weapons Guy – Slow but carried a devastating minigun.
  • Pyro – Short-range flame-based attacks to clear out areas.
  • Spy – Could disguise and backstab enemies, pioneering stealth mechanics in FPS.
  • Engineer – Could build sentry guns, ammo dispensers, and teleporters, adding a strategic layer.
[ The Evolution of Team Fortress & Its Legacy ]

Team Fortress started as a Quake mod but its influence can be found in every major multiplayer FPS game today, including:

  • Counter-Strike (1999)
  • Battlefield (2002)
  • Call of Duty (2003)
  • Overwatch (2016)
  • Valorant (2020)
[ Weapon Combination Skills: The Art of Mastering Team Fortress ]

One of the most unique and innovative aspects of QuakeWorld Team Fortress (QWTF) was the introduction of weapon combination skills. Unlike most first-person shooters of the time, which restricted players to using only one weapon at a time, TF players could chain multiple weapons together seamlessly. This elevated combat from simple shooting mechanics into a highly skill-based discipline requiring precise execution and deep knowledge of the game's mechanics.

Primary, Secondary, and Tactical Grenades: The Multi-Layered Arsenal

Each class had access to a primary weapon, a secondary weapon, and grenades, allowing players to chain attacks in rapid succession.

For example:

  • Soldiers could rocket launch at an enemy while simultaneously throwing a nail grenade to add additional explosive damage.
  • Demomen could fire a pipe bomb, switch to their grenade launcher, and detonate stickies in mid-air for advanced area denial.
  • Spies could throw a gas grenade to weaken enemies, then swiftly switch to their knife for an instant backstab.
  • Medics, known for their aggressive playstyle, could use super nailgun shots while throwing a concussion grenade to disorient and dodge at the same time.
[ The Evolution of Advanced Movement ]

Another groundbreaking innovation in TF was its movement mechanics, which took advantage of Quake's physics engine to create high-speed, momentum-based traversal techniques. These skills weren't just exploits or gimmicks—they became integral to high-level play.

Rocket Jumping: The Soldier's Essential Skill

By aiming a rocket at the ground and jumping at the same time, Soldiers could launch themselves into the air. Skilled players could cross entire maps in seconds, reach high-ground advantage points, or dodge incoming fire. Rocket jumping turned the Soldier from a slow-moving tank into a mobile shock trooper.

Grenade Jumping: Advanced Mobility for Multiple Classes

Unlike rocket jumping, grenade jumps required precise timing and planning. Players could drop a grenade, wait for the fuse timer, and jump at the perfect moment to blast themselves across the map. Scouts and Medics used concussion grenades to perform "conc jumps", allowing for mid-air direction changes and insane speeds.

Combination Jumps: Master-Level Techniques

The best TF players didn't just use a single jump method—they chained techniques together to perform insane aerial maneuvers:

  • A rocket jump followed by a grenade jump could launch a player across the map in a single move.
  • Mid-air strafing during conc grenade jumps allowed for directional air control, making it harder to be shot down.
  • Engineers even used Sentry knockback tricks to perform their own jumps!
[ The Double-Edged Sword of Accessibility ]

When Team Fortress 2 (TF2) was released in 2007, it redefined the franchise with a new, casual-friendly direction. While still an incredible game, many of the advanced techniques that made QWTF a skill-based masterpiece were removed or heavily nerfed.

What Changed in TF2

  • Grenade jumps were entirely removed, eliminating many of the movement-based mechanics that defined QWTF.
  • Concussion grenades, nail grenades, and EMP grenades were removed, simplifying class abilities.
  • Weapon combos were reduced, as players were forced into pre-set weapon slots with fewer interactions.
  • Rocket jumping was preserved, but its utility was toned down to prevent abuse.
[ The Lasting Legacy of Team Fortress ]

The impact of QuakeWorld Team Fortress (QWTF) extends far beyond its original release in 1996. It redefined what an FPS could be, proving that shooters weren't just about reflexes and twitch aim but could also be about teamwork, strategy, and class diversity. This revolutionized multiplayer gaming, setting the foundation for every major competitive shooter that followed.

While Fortnite may be the most popular game today, many of its core mechanics—class-based roles, team-based objectives, and movement-based combat—owe a great deal to QuakeWorld Team Fortress. The concept of players selecting specific roles with unique abilities, using mobility tricks to gain an advantage, and coordinating in fast-paced, objective-based matches was all pioneered by TF decades earlier. Even Fortnite's build mechanics, which allow players to create cover and navigate terrain dynamically, echo the fast movement, rocket jumps, and grenade jumps that QWTF players mastered long before the battle royale genre even existed.

QWTF didn't just create a new genre—it pioneered a global competitive gaming culture. Before Team Fortress, FPS multiplayer was fast, chaotic, and individualistic. After TF, it became team-based, strategic, and deeply immersive.

Nearly every modern competitive shooter owes something to the mechanics pioneered by TF:

  • Counter-Strike (1999) – Adopted team-based objectives, weapon economy, and class-like roles
  • Battlefield series (2002) – Used large-scale, class-based combat with vehicles
  • Overwatch (2016) & Valorant (2020) – Built upon TF's class-based hero system, teamplay emphasis, and objective control

The influence of TF can be seen in nearly every modern competitive multiplayer game, proving that its groundbreaking ideas are still shaping the gaming industry today. While TF2 may have simplified its mechanics, the hardcore gameplay of the original QWTF is still alive today—through FortressOne.

[ A Revival of the Classic: FortressOne ]

Today, QWTF lives on through FortressOne, a modern, refined version of the original Team Fortress mod for QuakeWorld. It brings the same fast-paced, class-based gameplay that made TF legendary while refining it with updated graphics, mechanics, and improved netcode—all in an easy-to-install package.

Whether you're a veteran of the old TF leagues or new to classic team-based shooters, FortressOne lets you experience where it all began. No need for the original Quake install—just download, jump in, and play.

Ready to experience the game that shaped FPS history?

FortressOne Logo Play FortressOne Now
[ QWTF Server Spy ]
Sydney.QWTF.live Staging (1ms)
Map Preview
Map: 2fort5r Players: 0/24
sydney.qwtf.live:27510
[ TF2 Server Spy ]
skial.com | 2FORT+ | AU B4B4B4B4B4 (1ms)
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Map: ctf_2fort Players: 15/32
91.216.250.193:27015
Steam Join Game
jumpacademy.tf | Dedicated Rotation [37:57] | S4-D4 | AU (9ms)
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Map: jump_academy2_rc9a Players: 11/32
103.152.197.20:27015
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24/7 Hightower || [SSG Australia] (13ms)
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Map: plr_hightower Players: 6/24
103.62.51.134:27550
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Raymond's Freaks | Closing down 16th (12ms)
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Map: vsh_ratssaxy_reworke Players: 0/10
103.1.213.78:27500
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B4: kiwi caravan! Doublecross AUS (12ms)
Map Preview
Map: ctf_doublecross Players: 0/24
51.161.153.190:27015
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[ PnP Player Spy ]
No players found...
[ Credits ]
[PnP]GAK ManDesign / Backend
[PnP]AdixBackend
[PnP]KariyaBackend
[PnP]CovertBackend
[PnP]SlappaBackend
[PnP]ZoomBackend
[PnP]MessiahDesign
[PnP] Since Oct-1997